Weapon (pistol, automatic), uncommon
You have a +1 bonus to attack and damage rolls made with this enhanced weapon.
This weapon has 15 bullets per cartridge. Once the final bullet has been fired, you must use a bonus action on your turn to replace the spent cartridge with another.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload
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