This normal, everyday barrel is fitted with a metal spout and contains a red liquid that glimmers when agitated. The barrel has 100 doses, and it weighs 50 lbs, plus 1 lb. for each dose it has. The keg can be used only once per round.
As an action, a creature can use the keg to expend 1 dose and open the spout to fill an empty vial, mug, or another container. When a creature uses an action to drink the liquid from this container, it regains 1d4 + 1 hit points.
As an action, a creature can use the keg to expend up to 5 doses and drink directly from the keg. The creature regains 1d4 + 1 hit points for each dose expended and must make a Constitution saving throw. The DC is equal to 10 + the number of doses consumed. On a failure, the creature cannot regain hit points from any source except Potions of Healing or Kegs of Healing, until they return to maximum hit points. This effect can also be ended by greater restoration, heal, or wish.
Breaking the Barrel of healing can cause it to explode, healing creatures within 10 feet of it, regaining 12d4+24 points of healing
Setting fire to Barrel of healing can cause it to explode, dealing 4d6 fire damage to creatures within 5 feet of it
Notes: Healing, Utility
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