Weapon (longsword), artifact (requires attunement by a This cursed weapon melds with both the mind and body of its wielder, marking them in a kintsugi pattern across their skin)

This sentient legendary katana invades the very soul of its wielder and fuses itself to become an extension of it's hosts arms. 

The core mechanism for this sword is the concept of turning the elements wielded against the attuned back on their enemies:
The wielder may cast Absorb Elements at will at 5th level.
If the elements absorbed are cast by a foe, the wielder may mark them with the bane spell. If the target is already marked, the wielder may increase the die size by 1 on the bane if the target fails a DC 15 Charisma Saving Throw.
If the elements absorbed are cast by a friend, the wielder may mark them with the bless spell. If the target is already marked, the wielder may increase the die size by 1 if the wielder succeeds on a DC 15 Charisma Saving Throw. 

If the sword is used to cut an Elemental that day, then the Bane Spell may be swapped out for the Elemental Bane Spell. The saving throw is changed to a DC 15 Constitution Save, and if the target fails, the damage increases by 2d6.

This magic item may be improved by slaying an Elemental Evil. Doing so will allow the wielder to use their Free Action to empower Bane themselves, and grants advantage on all Charisma Saving Throws for the duration of their blessing. Should the wielder slay all Four Elements, the Absorb Elements spell will be expanded to include Radiant and Necrotic Damage.

While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

The soul inside the sword seeks to annoy the host until fully empowered by the Elemental Evils and may be placed in water, earth, fire or thrown in the air and will always point to the location of that Elemental Evil.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, This cursed weapon melds with both the mind and body of its wielder, marking them in a kintsugi pattern across their skin, Versatile, Sap

alfrado_sause

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