Weapon (greataxe), artifact (requires attunement)

You have a +4 bonus to attack and damage rolls made with this magic weapon. Your attacks with this weapon deal an additional 1d12 of slashing damage and 2d6 necrotic damage. You regain hitpoints equal to the necrotic damage dealt.

Whirlwind of Death. You may throw this axe to a point within 60 feet. The axe hovers in place and rotates rapidly. You may direct and move the axe up to 30 feet on your turn as a free action, and you may move it an additional 30 feet as a bonus action. The first time on your turn, and at the beginning of a creature's turn, if a creature is within a 10 foot radius of the axe, it must make a DC 28 Dexterity saving throw or take 4d12 slashing damage, and 4d6 necrotic damage, half as much on a success. You gain hitpoints equal to amount of necrotic damage dealt.

Hellish Rend. You may make a special melee attack with this weapon, taking a -5 penalty to hit. Your target takes 2d12 extra slashing damage, and has their movespeed cut in half. If the target is a creature other than an undead or a construct, it must succeed on a DC 28 Constitution saving throw or lose 6d6 hit points at the start of each of its turns due to an infernal wound. Each time you hit the wounded target with this attack, the damage dealt by the wound increases by 6d6. 

Vorpal Edge. Upon landing a critical hit with this weapon, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 5d12 slashing damage from the hit.

Soultaker. Whenever damage from this weapon kills a creature, that creature's soul is annihilated.

Defender of Law. Whenever an attack would hit a creature within 60 feet of you, you may use your reaction to take that damage instead. When you use this reaction, you may half the triggering damage.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

CoreEnforcer

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