Produced by a special needle, this magic tattoo depicts twisting grey runes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghoulish Strike. As an action, you can empower the tattoo until you dismiss it as an action or complete a short rest. For the duration, you exhibit a claw which is a natural weapon. You are proficient with the claw and It deals 2d6 necrotic damage on a hit. You can use Strength or Dexterity for the Attack and Damage modifier for the attack. Once per turn when you hit with the claw, you can force the target to make a DC15 Constitution saving throw. On a fail, the creature is paralyzed for one minute or until it succeeds the save, which it can repeat at the end of each of it's turns. Once a creature succeeds the saving throw, they can not be affected by this effect again until the following Dawn. Constructs & Undead are immune to this effect.
Magic Tattoo Coverage
| Tattoo Rarity | Area Covered |
|---|---|
| Common | One hand or foot or a quarter of a limb |
| Uncommon | Half a limb or the scalp |
| Rare | One limb |
| Very Rare | Two limbs or the chest or upper back |
| Legendary | Two limbs and the torso |
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