The primary weapon of an ancient magical warrior. Legends say it possessed the power to harness the four elements. You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon can also change size to match the user's abilities. The blade also holds a priceless, magical emerald in its centre.
When you make an attack with this weapon, roll a D4. Depending on the roll, your weapon will deal:
1: Lightning
2: Cold
3: Acid
4: Fire
On your first hit with this weapon, the sword will deal an extra 2D8 of the specified damage type. On the second, it will deal 2D4 and then 3 damage indefinitely.
When the player reaches level 14, their mastery of this weapon will unlock its true potential. This will increase to 2D10, 2D6, and 2D4. After that, it will deal 1D4 indefinitely. You also do not need to roll for the damage type
This effect recharges after a long rest.
This weapon will be +2 at level 10 and +3 at level 14, or at the DM's discretion.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Once per day, the wielder may invoke the emerald resting in the blade's hilt to charm any humanoid it sees within the 30 ft. The target must make a wisdom saving throw, with advantage if it is fighting you, or be charmed by the wielder for one minute. A charmed humanoid cannot attack you, but can still attack surrounding players. The humanoid will regard the wielder as a friendly acquaintance and will be highly susceptible to their commands that are not physically harmful to themselves. The condition ends if the wielder attacks the target., You must possess an acute understanding of nature (proficiency) to correctly use this weapon. You must also solely focus and study it for one hour before wielding., Damage, Combat, Heavy, Two-Handed, Graze
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