Weapon (greatsword), uncommon (requires attunement by a creature with greatsword proficiency)

This sword gives a +1 bonus to hit, and has the ability to shine bright light that some would describe as "godly". The light can be focused into a narrow beam using an action and can blind enemies (within 90 feet) who fail a DC 12 Constitution saving throw. This feature can be used once per short or long rest. The sword is always shining a bright light and it cannot be shut off.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Blinded, creature with greatsword proficiency, Damage, Combat, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2023 4:01:00 PM
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Item Tags: Damage Combat

TheBooksDoctor

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