You have a +3 bonus to attack and damage rolls made with this magic weapon.
You can use a bonus action to toss this magic sword into the air, speak its command word, and indicate a creature you can see within 150 feet. When you do so, the sword immediately begins hovering and flies up to 50 feet towards that creature on each of your turns attempting to reach a space 5 feet directly above that creature. Once the sword reaches its destination it hovers in that space. If the target creature moves, the sword will fly up to 50 feet on each of your turns to regain its position 5 feet directly above that creature and resume hovering.
While the sword is hovering above a targeted creature, that creature must succeed at a DC 19 Charisma saving throw at the beginning of each of its turns or become frightened of the sword until the start of its next turn. If that creature makes an attack or moves more than 5 feet away from this sword, you can use a reaction to cause the sword to attack that creature. The sword uses your attack roll and ability score modifier to damage rolls, and deals an additional 1d8 force damage on a hit.
As a bonus action you can repeat the sword’s command word, causing it to fly up to 50 feet towards you on each of your turns and try to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it, or if it is ever more than 150 feet from you.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Force, Bonus: Magic, Frightened, Damage, Combat, Versatile, Sap
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