This magic dagger has 5 charges and regains all expended charges daily at dawn. When you hit a creature with an attack roll using this dagger, you can expend 1 charge to deal an additional 2d6 poison damage to the target or 3 charges to turn the target into stone as if you had cast the flesh to stone spell (save DC 15) from the dagger.
(Courtesy of Wanderer's Guide to Merchants and Magic)
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
Comments