Weapon (whip), uncommon

This whip is made from the silk of Phase Spiders and is interwoven with raw strands of magic pulled from The Weave. These strands have yet to be refined into a particular ‘school’ of magic and instead strike with pure force.

The whip does not grant a magical bonus to hit or damage but is considered magic for the purposes of affecting creatures that are resistant or immune to non magical weapon attacks. Also, any attack with the whip is at advantage against any such creatures.

The Whip deals 1d4+3 slashing damage. In addition, if the target is Fey, Elemental, Fiend, Celestial or any creature whose “body” ( the part of the target’s form that players can damage with attacks ) is primarily  made of magic. ( DM’s discretion) the target takes an additional 2d4 force damage.  The Celestial, Elemental, Fiend, Fey or “other” must then make a constitution save (DC 16). On a failure the target is stunned until the end of the attacker’s next turn. On a success, the creature is not stunned.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Slashing, Damage: Force, Stunned, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

DM_Ciwwi

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