As an action change the gun to one choice
Ammunition is used as charged crystals found throughout
Gain different gun types as you level with gun
Hunting level 11 required
- shotgun
- Laser rifle [hunting]
- Laser rilfe [automatic]
- Duel laser pistol
Shotgun- range 30/90ft 2d8 radiant [blowback]
Rifle [hunter]- range 80/240ft 2d10 radiant [targeting]
Rifle [auto]- range 60/180ft 2d8 radiant [burts fire]
Pistols -range 30/90ft 1d10 radiant per shot [splitshot]
Blowback- DC 8+proficiency +dex mod failed creature get pushed back max if 25ft away from weilder. Weilder may use blowback to move 15ft away but provoke attacks of opportuniti can use both if target is hit.
Targeting- may use a bonus action to gain advantage against a target of your choice
Bustfire- A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon’s normal damage. This action uses ten pieces of ammunition.
Splitshot- may use single attack action to hit multiple targets or the same target twice
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Radiant, Damage: Radiant, Damage: Radiant, When attuned can change gun however needed as an action , Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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