Salvaged from a warforged, this arm cannon has been modified to replace the forearm of a humanoid. It has an articulated hand at the end that folds down at the wrist when triggered to fire. It fires a large bolt of necrotic energy.
(Range 120/360)
requires two hands, one hand to steady the arm with the cannon.
Once fired, requires a long rest to recharge.
When fired, the user is stunned for one round.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, Stunned, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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