The blade glows a different color depending on the alignment of the person who attunes to it. It also does an additional 10 damage of a certain kind depending on the alignment. It also sheds 15 ft of light (Unless neutral evil)
Chaotic Good: Glows rainbow, heals user 10 hp instead of doing extra damage.
Neutral good: glows white, does 15 extra radiant damage.
Lawful good: glows gold, does 10 extra force damage.
Chaotic neutral: glows green, does 10 extra acid damage.
Lawful neutral: glows blue, does 10 extra cold damage.
chaotic evil: glows purple, does 10 extra poison damage.
neutral evil: pure black, does 15 extra necrotic damage.
Lawful evil: glows red, does 10 extra fire damage.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: non true-neutral creature, Healing, Damage, Combat, Finesse, Light, Nick
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