Weapon (shortbow), uncommon (requires attunement by a Must be attuned, Must have at least arrow in quiver.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When drawn back the arrow materializes and ready to fire.  Arrows must be in quiver and quiver must be within 1 mile of user.

On an natural attack roll of 1-2 the arrow is launched and evaporates in a bright flash blinding its user until its next turn. If the attack roll fail on first attack the user has disadvantage for remainder of current attacks.

Arrows fired are determined by arrow types carried.  Arrows that do not carry special charges (i.e. fire, explosive, entangle, etc...) return to quiver.

To use specialized arrows you must speak the arrow name first prior to firing or it will automatically use a normal round.

 

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Bonus: Proficiency Bonus, Damage: Shortbow, Must be attuned, Must have at least arrow in quiver., Damage, Combat, Ammunition, Range, Two-Handed, Vex

Item Tags: Damage Combat

singsofftune

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