The legendary armor of Yharon. It is capable of making any man into a living god…
You have a +3 bonus to AC while wearing this armor.
Unstoppable: You are immune to forced movement, including from spells, shoves and other such actions
Auric ore: You have resistance to non-magical slashing, bludgeoning and piercing damage.
Tesla core: The armor is powered by a powerful Tesla core. The armor has 5 charges. It regains 1d4+1 at dawn. Upon expending the last charge, roll a d20. On a 1, the core stops functioning, stopping it from using the charges until it is repaired.
Defensive protocol (1 Charge): As a reaction to being hit by a melee attack, you can expend 1 charge to cause the Tesla core to overcharge, dealing 2d10 lighting damage to the attacker.
Offensive protocol (2 Charges): As a bonus action, you can cause the Tesla core to redirect it’s power into your weapon, causing it to an extra deal 2d6 lightning damage until the start of your next turn.
Yharon’s Stimulants: Upon falling to 0 hit points, you can choose to allow the armor to inject you with powerful stimulants, made by Charon himself. You regain half your hit points. Upon using this feature, it takes 7 days to recharge.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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