This folded mechanical piece is activated with a command word using a bonus action. Once the word is spoken, it opens up and starts to hover slightly above the hand of a wielder, creating a realistic portrayal of the current galaxy and the star patterns within them using magic to cast the light. This only is shown where there is sky above the user. Using a bonus action, it can be shifted back to it's collapsed form of a folded mechanical piece.
The star systems active grant the user access to various Dunamancy spells as magic is channeled from the stars and its endless expanse through the Awakened Iris. Additionally, when making checks to determine a course on sea, on land or in the sky, the Awakened Iris functions as a compass allowing the wielder to additionally add their proficiency bonus to any Survival, Perception or History checks made to determine course or location.
The Awakened Iris can be used as a spell focus for an attuned wielder, granting a +1 bonus to your spell attack rolls and to the saving throw DCs of your spells. The Awakened Iris holds five charges that replenish at dawn.
The users spell list is expanded with the following spells, regardless of whether or not they appear on the spell list of the class:
- Gift of Alacrity
- Magnify Gravity
- Fortune's Favor
- Immovable Object
- Pulse Wave
- Gravity Sinkhole
- Temporal Shunt
Each of the spells may be cast using the charges of the Awakened Iris without requiring the spell components required for the spell, using a total of charges equivalent to the spells' level. Spells used this way can not be upcast to a higher level.
Additionally, through it's awakening, it is able to channel the energy of certain star signs into boons. At dawn, one of the following abilities may be chosen to be channeled according to the star sign, able to be activated once using your reaction until the next dawn:
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Raven |
Gain 10 ft speed as part of your movement |
|
Book |
Gain proficiency or, if proficient, expertise on a skill check |
|
Unicorn |
Gain advantage on a wisdom or charisma saving throw |
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Dragon |
Force Disadvantage on an attack roll against you |
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Sword |
Gain Advantage on an attack roll |
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Chalice |
Gain Hit Points equal to your level |
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, by a Divination Wizard or Circle of the Stars Druid
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