Armor (plate), rare

Ironwood fastened together that magically heals for seamless ironwood plate. Must use a weapon or tool and twice the normal time to doff this armor.

If the wearer has not taken damage since the start of their last turn, they heal 1 hit point. If the armor normally imposes disadvantage to stealth checks, this armor does not.

If the wearer is undead, fiend, or construct the wearer instead takes 1 fire damage.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

Holyornot

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