This revolver hand crafted by Bartholomeus, to fit three magical crystals in its canister.
3 Acid, 3 ice, 3 fire crystals can be exchanged once a day. each shot does 4 d12 acid, ice or fire damage.
As a bonus action, it can charge up its remaining shots to deal damage to the remaining charges left.
Recharges after a long rest
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Size: Small, Range, Ammunition (Firearms), Reload, Sap
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