An encyclopedia of all of the different afterlives that await followers of every faith that exists. It has been given incredible divine power over death itself.
Grants access to the Find Familiar spell as a ritual, summoning a spiritual cardinal.
Allows user to see/hear spirits, fiends, and celestials.
You gain proficiency in religion. If you already have proficiency in religion, you gain expertise in it.
Increases Spell Save DC by 2
Road to Hell - As a bonus action, you may cause one creature or corpse (within 1 hour of death) of your choice within 60 feet to be mentally assaulted by damned spirits, causing disadvantage on wisdom saves. If the creature is a Celestial, Fiend, or Undead, they also have disadvantage on Charisma saving throws. After 4 consecutive turns of this ability being attached to a Celestial, Unead or Fiend, the Banishment Spell is cast on the target if it is a Celestial or Fiend, and if it is undead or a corpse within one hour of death it's soul is sent to an afterlife of your choice if they have less than 50 hit points. This ability ends if you use a move action. You may use this ability an amount of times per long rest equal to your intelligence modifier.
Notes: Expertise: Religion, Sense: Truesight, Bonus: Spell Save DC, Requires attunement by a Cleric with at least 14 intelligence.
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