Weapon (musket), legendary (requires attunement by a warforged)

 Mass Acceleration Cannon: This portable calamity consists of a primitive yet somehow advanced piece of small artillery that was constructed in an extra dimensional space. Said space was then overlapped and connected to another extra dimensional space then integrated directly into the users arm. As this weapon is most likely a product of the dangerously insane it is therefore insanely dangerous, what could result from a catastrophic misfire and or destruction of the weapon is an unknown.

SPECIAL AMMUNITION: This weapon uses a combination of kinetic slugs and energy cells to operate. Both the energy cells and the slugs are unique in their creation requiring a myriad of expertise, material and equipment to produce. 

Reloading: When activated the user can access both the internal slug magazine and energy cell. The magazine can hold up to twelve slugs and requires an action to reload. Replacing the energy cell requires disassembling part of the weapon and requires a short rest.

LOW POWER: This setting allows the weapon to function using negligible amount of power provided the energy cell has a single functioning power core. While dealing reduced damage per shot this setting allows for semi-automatic fire. (Piercing 1d12+ applicable modifiers)

NO AMMO: Due to the redundant six core design of the energy cell this weapon can operate in a limited capacity without ammunition. As an action spending a charge the user may make an attack (Radiant 3d6+ applicable modifier)

I CHOOSE VIOLENCE: As an action the user can spend a charge to hyper accelerate a slug unleashing this weapons true power. (Piercing 6d8+ applicable modifiers)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Radiant, Damage: Piercing, Spent energy cells are reduced to inert scrap metal of little value., warforged, Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow

Item Tags: Damage Combat

AgentSquee

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