Weapon (revolver), very rare

"Draw!"

Wood, steel, gunpowder. These words can describe almost all revolvers including this one, but upon a closer inspection shows that the cylinder is inscribed with the same five runes all over it, when translated to common just says 'Fire."  Believed to be welded by a former gunslinger aiming to hasten their quick draw for duels, while others believed it to be the work of a some random artificer lost to time. One thing is for sure, you better pray you hit the head. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Disadvantage: Ranged Attacks, Favored Enemy: Humans, Range, Ammunition (Firearms), Reload, Sap

JazzyEarthandMoon

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