Weapon (rifle, hunting), legendary

“High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.”


 

Range: 30/90 unscoped, 90/200 optional, 200/2000 scoped

Damage:
Normal: [roll]5d8+8[/roll] all shots

Headshot: [roll]5d12+12[/roll] every 3rd shot, or 1st shot after long rest
Critical Hit: x2

Hit Determination:

Roll a [roll]1d20[/roll]. Apply one of the following depending on position (scoped/unscoped):

Scoped, 30-90 Unscoped: Miss 1-5, Hit 6-15, Critical 16-20

Unscoped: Miss 1-10, Hit 11-19, Critical 20

Other Conditions:

- Requires cocking after every shot (5 seconds delay)

- Uses one charge

Ultimate Ability "Final Answer"

- Level 15 Required, Attainment Required, Consumes 15 Spell Charges

- Activate only when there is only 1 bullet left in the magazine

- Wielder must enter scoped position regardless of distance (scoped hit determination applied)

- Wielder and weapon emits an intensely glowing golden light

- Weapon releases a golden lightning bolt, dealing [roll]3d12+4[/roll] radiant damage to target.

- After firing, apply the following hit determination to the weapon: 1-8 Jammed, 9-19 Miss, 20 Hit. Requires 15 Intelligence to revert to original state.

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Weapon Property: Range, Weapon Property: Range, Ranged Weapon Attack: Piercing, Ranged Weapon Attack: Piercing, Paralyzed, Charge reload: Consumes 5 Bullets, Modern for each charge. Each reload resets the charge count to max., Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2023 12:37:45 AM
7
1
0
Coming Soon

Item Tags: Damage Combat

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