This fine item crafted from sunset whispering birch wood (a rare magical tree in the fey realm). Coated with magical varnish that keeps it in perfect condition at all times, endless etchings are found on the surface of this baton. names, which only the current attuned owner can read, these names belong to various bards from the multiverse who have possessed this item before.
In order to attune yourself to this item, a DC25 performance check is required. You are put to the test by all the great masters who ever had this magical object in their possession, if you fail you must wait until the next dawn to repeat this test. You cannot take advantage of any means except your own ability. If you fail three times this item deems you unworthy and disappears, traveling to some random part of your world. Once you tune in to it you will be able to hear and learn the greatest pieces of music, singing and even magical dances from the legends who ruled the roost before you.
Legend of Legends (1 per day): You can have access to knowledge of the past by connecting your spirit to the bards who used this item before, perform a DC15 Charisma check and you will be able to use the effect of the "Legend Lore" spell without using spell slots. .
The show must go on: When the current owner dies of any possible cause, his name is part of this object, adding to the many legends that once carried it. Once the wearer dies this item disappears and reappears somewhere at random in the multiverse. If for any reason the previous bearer revives by any means possible this object will not return to him.
Once you are equipped with this item, which should be the only item you hold in your hands, when you activate the symphony you will not be able to move or perform any actions or additional actions, the maximum number of allies and enemies that can be affected will always be max 6. You can't be silenced or incapacitated, you gain resistance to damage from all sources (except psychic damage) you can be displaced by other creatures, but never knocked back. You invoke a magical spectral symphony whose duration is 10 minutes, but its magical effects reach up to 1 minute, the benefits changing over the course of combat.
1st Movement. Opening: (1 Round) Friendly creatures that can hear or see you gain temporary hit points equal to the number of total inspiration dice you have (These must be rolled) the result applies to friendly creatures of your choice including you.
2nd Movement. Development: (Rounds 2-4) Friendly creatures that can hear or see you each turn get your inspiration die applied to their attack rolls and saves including you, while hostile creatures get this effect applied in reverse if each turn they don't. they succeed on a Charisma save equal to your spell ability .
3rd Movement. Climax: (Rounds 5-10) Friendly creatures that can hear or see you get your Inspiration die applied to damage rolls each turn, while hostile creatures get this effect applied inversely if each turn they don't pass a Charisma save equal to your spell ability. In addition, you can choose to replace this effect with one of the following on each of your turns:
Hope: During your turn you can use your inspiration die to heal your allies, double the normal result of your bardic inspiration die plus your Charisma modifier, including yourself.
Valor: During your turn you can use your inspiration die to try to remove any negative magical effects (Except natural exhaustion) on everyone who hears you, you must succeed an opposed roll against the source's original DC using your magic ability of spells (similar to the Dispel magic) on success, allies gain the result of one of your inspiration dice as temporary points and the negative effect ends.
Heroism: Until the start of your next turn, your allies gain resistance to damage from all sources. (except psychic damage) You can use this effect in reverse, as long as creatures that hear or see you fail a Charisma save equal to your spell ability. (Constructs are immune to these effects)
At the tenth round, the symphony can continue without you, but none of the effects prevail, your uses of bardic inspiration are unlimited while you are under the effects of the symphony, once it ends you will not possess nor can you regenerate more uses until you finish a rest long. The only way you can become unconscious is if your hit points drop to 0, dying also ends the effect, or until you end the effects as part of an action. If so, you will not be able to resume the symphony and you will receive the similar effects as if you had finished it normally.
Once used, you must wait until the next sunrise to re-invoke the powers of this item.
Notes: Requires attunement with a bard, with charisma 20 or more.
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