Armor (plate), common

This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of the Crab is a Large object with the following statistics:

Armor Class: 15
Hit Points: 30
Speed: 15 ft., 
Damage Immunities: poison, str 10

To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. 

A creature in the compartment can use an action to move or attack with the pincer: Melee weapon Attack: +2 to hit, reach 5 ft. one target. hit 2d4 piercing dmg and the target is grappled (escape DC 10).

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Utility, Exploration, Combat, Str. 15 Required, Stealth Disadvantage

Item Tags: Utility Exploration Combat

XerdonSilverleaf

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