Ring, very rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Every time you expend a charge you must make a DC 14 charisma saving throw on a failed save, to avoid the peril you were trying to avoid, you are transported to the first level of hell for the rest of the round, you automatically return on your next turn. You return to the same space you were transported from. Nothing will attack you while you’re transported in this manner. Every time you’re in the hells while wearing this ring you hear a voice calling you, begging you to help free him. 

Once you don this ring you may not take it off save for inside an anti-magic field or while under a similar magic impairing effect.

Notes: Teleportation, Banishment, Warding, Jewelry

Item Tags: Teleportation Banishment Warding Jewelry

SomeWarlock