Weapon (revolver), very rare

A 3Ib gun that needs to be reloaded after every six shots. This guns shoots from 0-30ft and the player has advantage in this area. Damage is 3d8+Dex modifier on a surprise attack. The gun is not magical but merely fine craftsmanship and can be enchanted latter on by the player. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Sap

RolePlayMode

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