Assassin's Sniper 15Ib 80-300ft range and only range. The scope give the player up to 300ft sight when looked through. weapon does 20d12. It takes an action to set up the weapon, action or bonus action to load the weapon and an action to shoot the weapon. While using this weapon a player cannot move and is vulnerable. It also takes Action disassemble the weapon which makes a player able to move or a player may drop the weapon. This weapon is the result of fine craftmaship
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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