Wondrous Item, common

When this card is played, you can choose one nearby weapon you can see and infuse it with alchemical formulas for five rounds. That weapon becomes magical if it isn’t already and gains a +1 to hit and damage rolls. If you have Alchemy: Nigredo, Alchemy: Albedo, or Alchemy: Rubedo in play,, the weapon gains an additional +1 to hit and damage rolls.

ainniles

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