Weapon (rifle, hunting), legendary

 

 

Consecutive Death. You can try to shoot through multiple target creatures with one shot as long as they are in a line. Attack first creature as normal, every creature behind the first attack with disadvantage -5 per additional creature. All hit creatures take critical damage.

Arcane Destruction. You can add an additional 5d6 force damage. The target creature must make a CON save. Save DC is your CON modifier + your proficiency bonus + 8. On a fail, the fired cartridge glows a blinding blue and sheers through the target. On a save, they take half damage from force. 

Psychic Disturbance. You can try to frighten your enemy. The target creature has to make a WIS save. Save DC is you INT modifier + 15. On a fail, the target creature takes 4d6 psychic and is incapacitated or frightened on its next turn. On a save target creature takes half psychic damage and no force.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Advantage: Ranged Attacks, Damage: Force, Damage: Psychic, Damage: Force, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

ShiroiTaiyo

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