This ancient armor was crafted by the Moon God Ammenshu to aid his chosen champion in battles against the forces of darkness. The armor consists of silvery plates and intricate chainmail that glimmers like moonlight. The armor provides the following benefits:
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Regeneration: While wearing the armor, you regain 1d10 hit points at the start of each of your turns if you have at least 1 hit point. If you take radiant damage, the armor's regenerative power increases to 2d10 hit points at the start of each of your turns.
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Moonlight Radiance: The armor glows with a soft silvery light that illuminates a 30-foot radius around you. The light is bright enough to dimly light an area, but not bright enough to cause discomfort to creatures with light sensitivity.
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Enhanced Defense: The armor grants you a +3 bonus to your Armor Class.
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Resilience: The armor has resistance to radiant damage.
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Divine Connection: While wearing the armor, you gain advantage on Wisdom (Insight) checks made to determine the motives or intentions of celestial beings.
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Moon Knight's Blessing: Once per day, you can call upon the power of the Moon God Ammenshu to heal yourself or an ally within 30 feet. The target regains 10d10 hit points and gains temporary hit points equal to the amount healed. After using this feature, you cannot use it again until the next full moon.
The armor has 7 charges, and it regains 1d6+1 expended charges daily at moonrise. You can expend charges to use one of the following features:
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Moon Blade: As a bonus action, you can create a silver longsword made of moonlight that lasts for 1 minute. The sword sheds bright light in a 15-foot radius and dim light for an additional 15 feet. You are proficient with the sword, and it deals 2d8 radiant damage on a hit. You can use this feature again only after completing a short or long rest.
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Moon Phase Shift: As an action, you can teleport up to 60 feet to an unoccupied space you can see. You can use this feature again only after completing a short or long rest.
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Moon Shield: As a bonus action, you can create a silvery shield made of moonlight that lasts for 1 minute. The shield grants you a +5 bonus to AC and has 10 hit points. If the shield is destroyed, it explodes in a burst of radiant energy, dealing 2d6 radiant damage to all creatures within 10 feet. You can use this feature again only after completing a short or long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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