This suit of armor is reinforced with an unknown metal, When under study, this armor proved to be stronger and tougher then adamantine one of the strongest materials in existance while also being flexible. While you're wearing it, any critical hit against you becomes a normal hit. When attuned to this armor you gain increased movement speed(15.ft bonus) and a +1 bonus to ac. Once attuned this armor grafts to your skin for the period of attunement being unable to be removed or unattuned to unless curse removal spells are cast.
A Strength score of 15 is required to wield this armor
When a charge is used a countdown initiates, this countdown lasts for four rounds the moment you activate the ability Doing so causes the wearer to go all out, granting a bonus of 4d8 damage per attack and a critical strike on rolls of 18, 19, and 20 aswell as resistance to all damages types. The armor seals you into what is likely your final resting place. After the armor entraps you within you lose the sense of pain and lose your grip on reality. On the round you activate the armor you do not make a death saving throw, but on the subsequent rounds you will automatically fail a death saving throw, and on the final round of use the character must make a death saving throw, only passable with a critical success. If this saving throw is passed the armor emits a burst of steam and slowly peels off the character who is immediately in a unconscious state in their latest stance. On a failure the character instantly dies and the armor stays in the last stance the wielder was in before death
This ability lasts for four rounds and takes a free action to use. During the first 3 of the four rounds a loud audible clicking can be heard as the ability is active, on the last round a loud bell chime rings out as the wearer either succumbs to the armor or withstands its toll
When the wearer has died due to the properties of the armor. The wearer can only be brought back to life by means of the "True Resurrection" spell or the "Wish" spell and upon resurrection the wearer of the armor will have 4 days of resurrection sickness.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Bonus: Armor Class, Bonus: Melee Weapon Attacks, Resistance: All, Humanoid. When attuned to this item the armor fuses to your skin giving you a bonus to ac and speed., Combat, Warding, Str. 15 Required, Stealth Disadvantage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/23/2023 8:09:58 PM
|
16
|
1
|
1
|
Coming Soon
|
|
|
3/26/2023 6:47:18 PM
|
21
|
1
|
1.1
|
Coming Soon
|
|
|
3/26/2023 6:49:09 PM
|
8
|
1
|
1.1
|
Coming Soon
|
Comments