A mace, embued with the powers of Abbathor. Asides from the extra 1d8 necrotic damage dealt with the +1 Mace, Abbathors greed come through. After being hit with the mace, target must roll a CON (CON 16) saving throw or loose 1d6 health per turn. If target is killed with the mace, their soul is absorbed, and for every 20 souls absorbed, the mace takes and extra 1d6 for healing.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Melee Weapon Attack: Necrotic, Damage: Bludgeoning, Bonus: Melee Attacks, Sap







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