This weapon appears for many to be an elaborate candleholder. Upon closer inspection it resembles a long metal hilt. When activated, the blade emits a bright light in the area. For this reason, the blade is said to have been blessed by the blessing of an angel and was often passed to priests within different religions. Amity is considered a Saber of Light with both the Enhanced Energy Output and Oscillating Saber enhancements.
Yin and Yang - At the start of each round, you and your partner may choose to act on either your own or your partners turn or on your separate turns. Once this is decided, it cannot be changed. When acting on the same turn, you may interrupt each other's actions and bonus actions.
Dark in the Light - If they are attuned to Havoc, you tap into your partner's abilities, gaining access to all of the dark side abilities from your subclass. When you or your partner rolls a critical hit, you deal an additional 6d8 force damage.
Aurelian Light - You are no longer restricted to not spending ki points or only taking the dodge action to regain ki points. Whenever you successfully deflect an attack, you gain one Light Charge, and may have a total amount of Light Charges equal to your dexterity modifier. You and your partner may use the Light Charges in the following ways:
- Force Sense: You may spend one charge to add a +3 bonus to every attack you make with this weapon before your next turn.
- Heroic Rays: You can spend two charges to send wisps of light to one target within 60ft of you and cause them to earn a 1d4 bonus to their attack rolls and saves for the next minute. You may choose an additional target by spending one extra Charge up to three targets.
- Redirection: You may expend one charge as a reaction to bolster an ally's defenses momentarily and increase their armor class by 3 until the end of your next turn.
- Voluptuous Mercy: You may spend two charges to cast the spell Heal.
- Unstoppable Force: Once per day, you may spend two charges to resist the damage and harmful effects caused by failing a saving throw.
- Kindness: When you would reduce an enemy to 0 hit points, you may choose to instead drop them to 1 and render them unconscious for 1 charge.
- Saving Grace: When you would be reduced to 0 hit points or killed, you may expend one charge to instead be dropped to 1 hit point.
Defensive Stance - Whenever you reduce an attack to 0 with your deflect missiles ability, you and your partner gain temporary hit points equal to your monk level. This may stack up to three times. Additionally your deflect missiles ability no longer requires you to have a reaction while dodging, and deflects an additional amount equal to your monk level.
Child of Force - You are now immune to force damage. Whenever you would take force damage, you instead take none and gain temporary hit points equal to half the amount of force damage dealt. Additionally you become empowered by the force, absorbing it to fuel your speed and agility for one minute. While empowered this way your movement speed is doubled, and you automatically succeed on dexterity checks and saving throws.
Partners in Crime - While your partner is attuned to Havoc and acting of their own will, you deal no damage when attacking them, and are unable to put them under any condition or effect.
Hand of God - Twice per day, you may summon the effects of the spell Bigby's Hand for one minute without concentration. The hand is not considered an object or capable of taking damage. The actions made by the hand are dictated by your own hand's movements and the hand is not visible, even to those with blindsight or true sight. The effects of the spell can be done using your main action in addition to your bonus action.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: A Monk Devoted to the Control of the Lightest parts of the Weave, Chosen by Tempia, Versatile, Sap
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