Weapon (flail), very rare (requires attunement by a by a druid, sorcerer, warlock, or wizard)

This weapon has 3 charges. As a bonus action, expend a charge to dash forward 10 feet, leaving behind a dark cloud of stars that explode and deal 2d10 force damage. The dash does not trigger opportunity attacks.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: by a druid, sorcerer, warlock, or wizard, Sap

MerchantLordZook

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