This magic weapon gives you a +2 bonus to attack and damage rolls. While attuned to this magic weapon you deal an additional 2d6 radiant damage and 2d6 necrotic damage. You may use your Wisdom modifier instead of your Dexterity modifier for attack and damage rolls with this weapon. When you take an Attack of Opportunity and have the war-caster feat, you can cast a spell on yourself instead. This blade has a number of charges equal to half your proficiency bonus, rounded down. You may extend 1 charge to cast a spell with a casting time of 1 action as a bonus action. You regain all expended charges at a long rest. You have a number of separate charges equal to your proficiency bonus that you may use to heal other creatures. When you attack an enemy creature, you may expend a charge, choose an allied creature (yourself included) to heal equal to the total damage dealt by that. You regain all expended charges on a long rest.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Damage: Necrotic, Must be attuned by Maxim Alpenblade, or a cleric or paladin of true neutral alignment., Damage, Combat, Finesse, Vex
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