Weapon (dagger), very rare

This dagger is shaped from a solid piece of amethyst, including ridges wrapped in leather on the handle. It is calming to hold and fiddle with.

When a creature is hit with this dagger, until the end of their next turn they must make a DC 13 Constitution saving throw before casting a spell or magical ability. On a failure, the spell or ability does not occur and the instance to use it is lost, whether a spell slot or uses.

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

holzymeg

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