Weapon (longsword), very rare (requires attunement)

In order to attune to this weapon, you must know at least one Maneuver from the Battle Master Maneuver's list and have at least 1 Superiority dice.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Battle Master's Knowledge. When you attune to this weapon, you choose a Maneuver from the Battle Master Maneuver's list. You know that Maneuver. This does not count against the number of Maneuvers you know. 

Superior Skill. This item has 5 charges, and regains 1d4+1 charges when you finish a Long Rest. Once per turn, whenever you roll a Superiority dice for a Maneuver you know, you may expend a charge to roll that die twice and use either roll. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

DragonrendsBane

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