This bulky suit of armor is heavy and infused with magic that allows for a rush of energy upon falling unconscious in battle. When you receive a blow that would knock you unconscious, but not kill you outright, you receive one additional action upon taking this damage. This interrupts the current turn, and can be used to make One weapon attack, cast one spell, or any other standard combat actions. However, the action you take cannot directly involve healing yourself, up to the discretion of your DM. Should you take the Dash or Disengage Action, you can move up to half your movement, and this movement does not provoke opportunity attacks.
Once you use this item, it cannot be used until you take a long rest.
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armored Armor Class, Proficiency: Constitution Saving Throws
Comments