You gain a +2 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the bolt. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 17 Constitution saving throw or take 3d10 poison damage and become poisoned for 1 minute. The crossbow can't be used this way again until you've had a long rest.
Once per long rest you can use the crossbow to cast silence, with the crossbow itself as the target. As the crossbow moves, the area of silence moves with it.
This weapon can not be detected by divination magic.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Ammunition, Light, Loading, Range, Vex
Previous Versions
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3/30/2023 7:40:39 AM
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Coming Soon
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