When unattuned this hammer acts like a normal magical weapon dealing simply (1d4) and being a +1 weapon.
When attuned the hammer doubles it's shaft size and the head almost triples in size.
The weapon will then act like a +2 maul, dealing 2d6 bludgeoning + 2d4 fire damage per swing.
You can also reduce the hammer's size back as a bonus action. Requiring this item to be re-attuned to you (however this time it only requires the murder of a single enemy). When doing this the hammer explodes in fire and deals 3d8 fire damage requiring a dexterity saving throw for half damage. This does not require the hammer to be held in your hands while using the hammer in this way.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: The murder of 20 of your enemies, or 5 of who you would consider your greatest foe., Light, Thrown, Nick
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