Weapon (shortbow), rare (requires attunement)

This is a bow of both arcane and technological wonder. Once attuned, this Arcane Shortbow confers the following benefits:

  • +2 to your Dexterity Score. (Maximum of 20)
  • +1 to all Attack and Damage rolls made while attuned to this magic weapon.

  • As a Bonus Action, you can expend an Arcane Charge and change the damage type of your ranged attacks.
  • This Arcane Charge lasts for 1 minute, or until you use another bonus action to change the damage type again.
  • For the next minute - once per turn you can add an extra 2d6 to your damage rolls of the chosen damage type.
  • There are 2 Arcane Charges in this bow. These charges reset on a Short or Long Rest.

  • Damage Type Choices:
    • Piercing (Base Damage Type - resets to this damage type after 1 minute)
    • Psychic
    • Radiant
    • Force
- This shortbow is made of a mixture of metal and wood, but feels incredibly intuitive and dynamic - like it was made to fit your form perfectly. The metal is a black/purple hue, and a pink crystal is inset on the opposite side of where the arrow knocks, glimmering almost unnaturally. 
 
At Level 10: Bring this item to an Enchanter, Magical Blacksmith, or Artificer with 1,000g worth of raw or scrap metals, gems, or currency. After 12 hours of work and the material cost spent, this item will confer the following benefits:
  • You gain an Additional +2 to your Dexterity Score (maximum of 20)
  • This weapon is now a +2 magical weapon, adding to your Attack and Damage rolls made with this weapon.
  • Your Arcane Charge extra damage hit dice now total 3d6.

 

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Bonus: Dexterity Score, Damage: Piercing, Damage: Force, Damage: Psychic, Damage: Radiant, Ammunition, Range, Two-Handed, Vex

josherickson88

Comments

Posts Quoted:
Reply
Clear All Quotes