This unique weapon is wielded by members of an aboriginal tribe of halflings that hail from the Icewind Dale. It consists of a short blade that is attached to a long slightly curved wooden shaft with a sharply curved spherical butt. Tuktuks are wielded either as a spear, by placing the butt underneath the armpit with the butt anchored on the user's back, or as a club by reversing the user's grip and bludgeoning with the dense spherical butt. The tuktuk is typically paired with a lightweight slotted kite shield. Fighting with a tuktuk is a magnificent sight to behold, as the weapon's design lends to a fluid and acrobatic fighting style.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
A creature using their strength modifier to attack with this weapon does 1D8 bludgeoning damage with the weapon's butt, and 1D6 piercing damage with the weapon's spear tip. A creature using their dexterity modifier to attack with this weapon does 1D8 piercing damage when attacking with the spear tip, and 1D6 bludgeoning damage with the weapon's butt.
The creation of a tuktuk is a rare event. The hafts are formed from branches that have broken off of the largest, oldest Silvenbraust trees in the Icewind Dale in particularly violent freezes. The branches are broken off in a controlled manner by the trees as a natural defense against the freezing temperatures. Deposits of sap are stored at the connection point between branch and trunk. When temperatures drop extremely low the deposits freeze and expand. This expansion weakens a joint between the trunk and branch which will break after several days of the freezing temperatures. The largest branches will break off, with frozen sap coating the tree's wound. Extended periods of abnormal cold herald massive storms in the Icewind Dale. By shedding the large branches, the tree is better able to withstand breaking in the furious winds of a Icewind Dale blizzard. The broken branches are used by the Icewind Dale halflings as their primary source of fuel for domestic purposes as they are coated in the highly flammable tree sap.
It is exceedingly rare that a branch small enough to be wielded by one of the halflings is found, and the finding of such a piece is a cause for great celebration amongst the halflings. Once a potential haft is found, it is held by the tribe's elders for a year and a day, after which all of the children born within the waiting period are wrapped in blankets and left in bassinettes outside at the end of dusk. Any child that cries is taken inside. This continues until there is one child left. That child is then awarded the potential haft. That child is taken from their parents and placed in the care of the village elders, who strictly control the child's upbringing. The parents are allowed to visit their child, but they do not have decision making power in their life. Over the next 14 years the child is tutored by the elders in a multitude of various disciplines. The lessons given are decided by the elders and typically include medicine, food gathering and storage, sanitation, the oral history of the tribe, and combat, but can include any specialized knowledge gained by one of the elders, or items related to future risks.
Upon the child's 15th birthday they are collected by a fellow tuktuk user and taken away from the tribe. They endure a brutal training regimen that seeks to harden the child's body, mind, and devotion to the tribe. It is rare that one of these children die, as this training is a sacred right and the trainer's obligated to protect their ward. It is much more common however that the children collect scars, amputations, and permanent injuries. These are typically regarded as badges of honor and tokens of wisdom by the tribe and are typically accepted as an unavoidable risk of the rite. Once the trainer deems the child's training is complete, they return to the tribe. The process lasts around 3 years, during which time the trainer can decide that the trainee is not worthy of their tuktuk. Trainees that are rejected in this way are still regarded highly when they return to the tribe, as there are a multitude of reasons that can disqualify the trainee from leadership that are no fault of the trainee's
If the trainee returns successfully, they rest and recuperate while being showered with affection by everyone in the tribe, bitter rivals and exalted heroes alike. During this time, the trainee's tuktuk is formed, and they begin to practice with it. Once they have recovered and are comfortable with the weapon, they are banished from the tribe for a total of 6 years and one day. During this banishment, the person is expected to travel far and wide while touching as many cultures and learning as much as they can from the southern realms. Upon completion they are allowed to return and are lauded as a hero amongst the tribe.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Proficiency: Rapier, Can only be wielded by those whose size matches the size of the tuktuk, Damage, Combat, Finesse, Vex
Comments