Weapon (battleaxe), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon has 10 charges that are used up every time an attack is made, when a charge is used then a bonus 2d4 fire damage will occur. Once all charges have been used then the Amber Battleaxe will dim and lose all magical properties including the +3 bonus to attack and damage rolls. Once the next dawn has happened then the battleaxe will regain its 10 charges and will give off a small amount of light, this light will be emitted up to a distance of 10ft.

Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

 

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

DaBossGolurk

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