Weapon (scimitar), very rare (requires attunement by a by a worthy character)

Weapon (any sword), very rare (requires attunement by a lawful good character)

You gain a +2 bonus to attack and damage rolls made with this weapon.

An angelic sword has 4 charges. When you hit a creature you can expend a charge to deal an additional 1d10 [roll]1d10[/roll] lightning, fire or radiant damage. The sword regains 1d4 [roll]1d4[/roll] charges daily at dawn.

While you hold this weapon, as a bonus action you can choose to make it shed bright light in a 20-foot radius and dim light for an additional 20 feet.

If you hit a Fiend with the angelic sword, it deals an additional 1d10 [roll]1d10[/roll] radiant damage.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, by a worthy character, Finesse, Light, Nick

Mydir