You gain a +1 bonus to attack and damage rolls made with this magic weapon and your Strength score increase by 2. Your maximum for this score is now two higher.
Curse. If the axe isn't bathed in blood within 1 minute of being drawn, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder take 3d6 psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.
While raging, you recieve the following effects:
- Your attacks critically strike on a roll of 19 or 20.
- Critical strikes against you deal one additional die of damage.
- You are blinded and deafened when you are not within 10 ft. of this item.
- Your eyes and blood become pitch black. Whenever your blood is spilled, it seems to release a small amount of steam.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Strength Score, Bonus: Ability Score Maximum, Combat, Cursed, Heavy, Two-Handed, Cleave
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