Staff (quarterstaff), very rare (requires attunement by a Requires an hour to attune to this magical Items)

You have a +1 bonus to attack and damage rolls made with this magic weapon, magical, ranged or otherwise.

Speaking the incantation as an action, every living being within 30ft of you takes 1d4 Psychic damage. One roll determines the damage taken; A roll of 3 deals 3 damage to all things targeted this way.

The staff stores up to 100 damage taken this way, converting the living essence of creatures around the caster, into magic essence.

As an action, the staff can be activated to restore spell slots equal to 1 levelled spell slot per 20 essence absorbed. When spell slots are recovered this way, all stored essence is used, even if it is not able to restore a full spell slot.

Examples; 100 essence can restore one 5th lvl spell slot; or one 4th lvl spell slot and one 1st level spell slot. Any combination is allowed as long as it does not exceed one fifth level spell slot equivalent.

All damage taken this way reduces the affected creatures maximum hit points until they take a long rest.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Requires an hour to attune to this magical Items, Damage, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2023 3:59:28 PM
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Item Tags: Damage Combat

RyanFeagin

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