Artifact Longsword Versatile
Magic Weapon. Algorchar's Sacrifice is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The weapon also deals an additional 1d8 radiant damage whenever you hit a creature with it.
Random Properties. Algorchar's Sacrifice has the following random properties:
- 2 minor beneficial property
- 1 major beneficial property
- 1 minor detrimental property
Sentience. Algorchar's Sacrifice is a sentient chaotic good weapon with an Intelligence of 15, a Wisdom of 15, and a Charisma of 20. It has hearing and truesight out to a range of 120ft.
Personality. A Demon named Algorchar sacrificed his soul to protect the celestials by investing his soul into this weapon. This sword syphons the essence from its victims and puts
the essence into this sword. It has been passed down though hundreds of paladins and has since been lost to history. This sword wants nothing but to eradicate all evil and can sense creatures intentions, when it senses a person with true evil intentions it will notify the user of it, and try to make them take action generally by attacking.
Divine Resistance. While you are attuned to the sword, you gain the following benefits:
- You have immunity to necrotic damage.
- You have advantage on Charisma saving throws made against effects from fiends and undead.
- While the sword is on your person, you can use a bonus action to cast one of the following spells (save DC 18) from it: aura of life, banishing smite, or revivify. Once you use the sword to cast the spell, you can't cast that spell again from it until the next dawn.
Strike Down Evil. When you kill a fiend or undead creature, you and all allies within 30ft of you regain 2d6+2 hit points. In addition, if that creature had challenge rating 4 or greater, roll a d100.
1-30 You gain 7 temporary hit points. These hit points last until you finish a long rest.
31-45 Until the end of your next turn, the next time you hit a creature with an attack from this sword, the creature takes an additional 2d8 radiant damage.
51-60 You present your holy symbol over the creature's corpse. All fiends and undead that can see you must make a DC 18 Charisma saving throw. On a failed save, a creature takes 2d6 radiant damage and is frightened for as long as it can see you. A creature frightened this way must use all its movement each turn to move away from you.
61-75 The creature you killed explodes in a blast of holy radiance. All non-allied creatures in a 20ft radius sphere centered on the creature must make a DC 18 Charisma saving throw. On a failed save, a creature takes 4d10 radiant damage and becomes blinded until the start of your next turn. On a successful save, the creature takes half damage and isn't blinded.
76-90 You regain 1d4+1 levels of expended paladin spell slots.
91-00 An ability score of your choice increases by 2,
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Requires attunement by a non-oathbreaker paladin, Versatile, Sap