This amulet bears the symbol of a war inlaid with precious stones and metals. While you wear the holy symbol, you gain a +4 bonus to spell attack rolls and the saving throw DCs of your spells (doesn’t stack with other caster attunements)
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Rally The Fallen
As an action you may place a mark on each creature of your choice within 30 ft. For the next 24 hours, the first time they are reduced to 0 or 1 hit points you may recharge one use of your channel divinity. A creature cannot provide this benefit to you more then once per 24 hour period. As a reaction when a creature within 30 ft of you would take damage or die you may cast Death Ward on that creature.
Channel Skilled Warrior
You gain an additional channel divinity option. As an action you may target one ally you can see (including yourself). That creature gains 100 thp. When they make an ability check while they have these temporary hit points they may remove a number of temporary hit points and gain a bonus to their ability check of +1 per 5 points removed. (Before the roll)
Guided Blessing
When you use guided strike or war god’s blessing you inspire everyone else as all other targets of your choice within 60 ft of you gain a +10 to their next attack before the end of their next turn.
War God’s Chosen
You gain the following abilities:
• You are no longer limited by number of uses for your war priest ability
• Your divine strikes can apply more then once per turn.
• Your avatar of battle includes magical sources
Avatar of War
As an action you can use your divine intervention to become an Avatar of War for 10 min. While in this form you gain the following:
• 200 temporary hit points
• Immunity to non magical damage
• When you hit with a weapon attack it deals 2d12 extra force damage
• Fly 60 ft. hover
• When you take the attack action on your turn you may make 4 attacks (doesn’t stack with other sources of extra attack)
War Legend
You gain 2 legendary war charges which can be used for the following. You regain the charges on a long rest.
• Legendary resistance - When you would fail a saving throw you may make it a success instead
• Legendary defense - When you would be hit, you may make it a miss instead
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Devotee of War
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/2/2023 8:56:57 PM
|
47
|
1
|
20220219
|
Coming Soon
|
|
|
4/3/2023 5:35:59 AM
|
30
|
1
|
20230402
|
Coming Soon
|
Comments