Before attunement, this magical armor appears as a pale, luminous substance with a texture similar to silk and the consistency of a liquid. When you attune to it, the material adheres and contours to your skin appearing as if it was cut from the astral plane itself. If observed closely, it adjusts to somewhat blend with the wearer's skin and its borders never seem to set. The armor can be worn under normal clothes, but it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so.
While wearing the armor, you have resistance to Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks. Additionally, the armor doesn’t impede movement nor does it impose disadvantage on Dexterity (Stealth) checks.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Arma Matris - Requires Attunement, Str. 15 Required, Stealth Disadvantage
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4/3/2023 11:19:32 AM
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