You have a +2 bonus to Constitution and advantage on Dexterity saving throws while wearing this armor. A creature using this armour can cast alter self four times every long rest. The armour organism has a Wisdom score of 12, Intelligence score of 2, Charisma score of 5, and while not being worn by a humaniod; a Strength score of 14, Dexterity score of 16, and a Constitution score of 14. The armour cannot be targeted separately by an attack or spell effect while it is being worn by a humaniod.
This armour is plate made up of organic materials; hardened scales and muscle in place of mail, thick bone instead of metal plate, and soft flesh lining the insides. Because of this, a wearer does not have disadvantage on stealth checks. The armour's style shifts to its wearer's desires.
Without a wearer, the armour stands immobile with its front open. When a humanoid steps into the armour, it will retract and close around it. The humanoid must succeed on a DC 18 Constitution saving throw or be forced to immediately take a long rest, during which it attunes to the armour. If it cannot attune to another item, the humanoid must choose one of its item to end its connection to. A success on this saving throw causes the armour to remove itself from the creature and enter its inactive state again.
While bonded to a humanoid, the armour has an instinctual loyalty to its wearer. The wearer must succeed on a DC 16 saving throw in order to remove it as a bonus action. The armour knows the direction and distance to its wearer and will remain immobile for 2d4 hours before it begins to follow the wearer, staying within 5 feet of them to the best of its ability. The armour requires nutrients from its wearer, making it necessary to eat twice their daily amount of rations or suffering a point of exhaustion.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, by any small or medium humanoid, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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